I just don’t understand why the two projects cannot be the same after cloning the project again via source tree.Ĭonsidering moving to a different version control repository but don’t know if this will solve my problems. I sent him a working version of the game and gradually more and more things are becoming broken on my end but not his, they where previously working.Īlso prefabs that have been created are not carrying across into Unity in the hierarchy of the project but are in the project and are working on his end for example. (only me and him have access to the branch and I'm an artist) I’m working with a programmer who is the only person currently working on the branch of the project. If your existing git client version is not supported any more, the easiest way is perhaps to use Sourcetree embedded Git by Tools->Options->Git, in Git Version near the bottom, choose Embedded. In Settings, put your remote gitLab host and url, etc. I was using github as a desktop client but have now moved to source tree due to the issues we have been having. Sourcetree 3.x has an option to accept gitLab. gitignore for unity and with a fork of the main project which I have setup with a group to share with a programmer. I’m currently using Gitlab for a unity games project, setup with ssh, LFS. This feature is compatible with all the most popular Git hosting services, like GitHub, GitLab, Bitbucket, or Azure DevOps. ![]() ![]() Not sure if this is the right place to post but currently having problems and now clutching at straws. 10 Answers Sorted by: 20 For Windows users, check this unbelievable easy solution, which works for me: Go to Windows Credential Manager (press Windows Key and type 'credential') to edit the git entry under Windows Credentials.
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